Why bother sleeping or eating when that next piece of loot for your World Of Warcraft character is only one more hour away? I’m assuming that’s the mentality behind the 15-year-old kid who collapsed and suffered convulsions brought on by an epileptic fit. He was enjoying the latest expansion, Wrath of the Lich King, with some friends. After 24 hours of grinding and downtime, the kid finally broke.
Duncan Geere of Tech Digest writes,
There is nothing socially withdrawn about playing World of Warcraft, whatsoever. You can’t play for more than five minutes – even in the least populated areas – without bumping into another player.
While I see Mr. Geere’s point, I strongly disagree. Socially interacting with people over World Of Warcraft is almost like interacting with people in a chat room, except in this case it has a virtual setting. Your not building real-world social skills by playing with people over the Internet, you’re just building up your friends list. Most of the kids I know who play or have played WoW, including myself and Vince, are/were social recluses. Friends in game will never replicate friends in the real world. World Of Warcraft players, take a note: sleep and food are necessities of life; World Of Warcraft is not.