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Former 3D Realms Artist Reveals Duke Nukem Forever Game Renderings

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Ok, so 3D Realms is pretty much dead. R.I.P. We can only assume that the long-rumored and partially-developed Duke Nukem Forever died with it. I’m not quite sure if anyone actually knew how far along the game was in its development. But if these renderings are any sort of clue, the game would have kicked ass.

Former 3D Realms Art Director Tramell Isaac, recently unemployed, dropped these previously unreleased Duke Nukem Forever renderings on his blog for any future employers to scope out. Luckily, the blogosphere got to them first. Check out some more after the jump.

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3-D Display For Cellphones Is Right Around The Corner

Your cellphone doesn’t quite have the power the PSP has, though it’s trying. The Seiko Epson Corp are pushing the future of cellphone software forward with their 3-D display for mobile phones. With about 500 PPI of resolution, this 3D display is a sight to see with no 3-D glasses needed:

“[It's] one of the world’s highest resolutions of direct-view-type displays that do not use projectors,” says Goro Hamagishi, general manager of the Display Development Center, Corporate Research & Development Div, Seiko Epson Corp.

This is done using a special lens called lenticular lens that, when placed over pixels, is possible to make different images be seen from different angles. Similar to the ‘real-time’ 3-D image rendering system, several cameras are used to shoot images from different angles. It is then that the 3-D image takes its true form. The company plans on commercializing this display within the next two years. Until then, you’ll have to hold yourself over with Doom RPG for your cellphone.

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‘Real-Time’ 3D Image Rendering System

Japanese researchers have devised a prototype that renders 3D images by using pictures taken by 64 cameras placed on an 8 x 8 grid. The 3D display is comprised of a small assortment of shapes and colors.  The images taken by the cameras look three-dimensional to the naked eye and researchers say it’s, “almost real time.”

By taking 60 angled shots from 60 different directions using the camera grid, the rendering system is able to display images of objects and adjust the 3D effect accordingly.  Devices like these serve a lot of potential, but at a price tag of $5000, this 3D rendering system is far from commercialized.
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