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Arduino-based Lunar Landing Game

lunar-lander-game

So, you’ve been looking for a way to test your hand-eye coordination and space travel skills that doesn’t require staring at a screen or actually traveling into space. The ATMEL AVR microcontroller and Arduino-based Lunar Landing Game allows for an entertaining experience that doesn’t require any digital visuals.

The concept of the game appears to be something along the lines of bringing a video game experience to the real world. Your quest is to successfully land the lunar module. But first you actually have to create the game, which is surely just as fun. Check out a video preview of the game after the jump.

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The New Arduino

The Duemilanove (meaning “2009″ in Italian) is the latest addition to the Arduino line of microcontrollers. It looks like it’s predecessor, the Diecimila, and also shares similar specs with one main subtle difference: the Diecimila has a jumper which is used to select a power source (USB or external power) while the Duemilanove automatically selects the appropriate power supply , eliminating the need for the power selection jumper.

Other than that, you’re still getting all the luxuries you would from a Diecimila out of the Dueomilanove. Now, thanks to the removal of the power selection jumper, you’ll no longer have to worry about blocking the jumper after installing an Xport shield.

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