One major issue that has plagued the virtual reality market is its inablilty to create a realistic navigational environment. Even when you don those VR goggles, there are always limits to how far you can move, which really puts a damper on the whole virtual experience. We’ve seen attempts at solving these problems before, but never in such an advanced stage of development.
Researchers at the Max Planck Institute for Biological Cybernetics have been developing a new way for VR users to navigate virtual environments realistically, while still maintaining the limitations of electronics. The EU-funded CyberWalk campaign has yielded a cool method for this problem. The CyberCarpet is a system which emulates natural walking conditions with omni-directional capabilities. Allowing yourself to feel limitless in a controlled environment. — Andrew Dobrow